So, you are making a Team Fortress 2 Map. In a TF2 map, you'll most likely be placing Health and Ammo kits around places, but how close should you get to the Objectives of your map?
This is a Domination map I recently finished the first Alpha of. In this image you can see B, and also a Medium Health kit, and Small Ammo kits on the team's balcony.
Showing posts with label Cordonation. Show all posts
Showing posts with label Cordonation. Show all posts
Wednesday, August 19, 2015
Tuesday, August 18, 2015
A Blog all about things in Hammer, along with the rest of the Source engine!
So, what is the point of this Blog...
Well, I figured I should start on my inspiration for Cordonation. So recently, I saw a blog created on Wordpress known as Nodraw. I found it a very interesting read, but sadly the last post on it was early 2012. I enjoy working in Hammer, and everything else within games like Team Fortress 2 and Counter Strike: Global Offensive. Having something to read giving me interesting tips and a lot of design know-hows to make the best maps possible is always good for you.
Well, I figured I should start on my inspiration for Cordonation. So recently, I saw a blog created on Wordpress known as Nodraw. I found it a very interesting read, but sadly the last post on it was early 2012. I enjoy working in Hammer, and everything else within games like Team Fortress 2 and Counter Strike: Global Offensive. Having something to read giving me interesting tips and a lot of design know-hows to make the best maps possible is always good for you.
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